Post by Zaku Uchiha on Oct 4, 2017 11:28:57 GMT
OSHIRO NO JUTSU
"King Castle Techniques"
Name: Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox
Chakra Nature(s): Doton
Range: 0-15 meters in the range of the explosion/s depends on a number of explosive tags that are used at once.
Description:This allows the user to simultaneously infuse their earth-based techniques with one or several exploding tags discretely. Once the earth based technique is defeated, released or destroyed, the exploding note goes off, sending burning rubble in all directions. Doesn't require the explosive tags to be detonated they are preset to go off upon defeat of the earth based structure.
Disadvantages: Its causes a simple explosion with explosive tags as the medium in each of earth-based structures doesn't really require a weakness as its self explationary. Keep your distance. For max damage, the enemy has to be at close range.
Requirements: Requires the other King Castle Jutsu's for this technique to be infused into them.
Accessible: Personal
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Name: Doton: Fuhyō [Earth Release: Pawn]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox
Chakra Nature(s): Doton
Range: 2ft tall the pawns
Description: After performing the necessary hand seals, the user can summon a number of earthly based soldiers as they desire, however, no more than twenty at a time. These soldiers stand no bigger than 2ft tall. Their feet are morphed into the ground; each move moves by basically sliding across the floor. Due to their small size and low weight, they can slide expeditiously across the floor as fast as any ninja could throw a small projectile. However, they are also weak and can break apart by being hit with a single punch, or a couple of small projectile weapons. The user can hide up to three explosive tags inside them so that when they hit, they will explode.
The pawns can also attack if they get close enough to a target with there sharp pointed rock spikes for hands, like multiple stabbing effects if they get in close to an enemy.
Disadvantages: Can be easy to destroy.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal.
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Name: Doton: Kyōsha [Earth Release: Lance]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake
Chakra Nature(s): Doton
Range: The Samurai are 5ft tall and the lances are 10 ft long.
Description: After performing the necessary hand seals, the user can summon up to two earthly based samurai, They are roughly 5ft tall and their feet are morphed into the ground. Each one moves by sliding across the floor. Each one of the Lances is as fast as a kunai and each one carries a lance (ones used for jousting, approx 10ft long), however, they can only slide across the floor quickly in straight lines. When they wish to turn, they will slowly turn on the spot until they are facing their intended target before they rush again. Each one is fairly sturdy. They will not break except a strong physical strike enough to break a boulder. They can survive most liquid based attacks or heat based attacks that won't crush a boulder with incredible force or won't burn anything above 1500 *C. Like any earth-based technique, lightning will cause it to crumble easily.
Like any of the users king castle techniques explosive tags can be placed in these lances like the rest up to 4 explosive tags can be used on the lances.
Disadvantages: Lightning based attacks and can only slide across the floor in straight lines.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name: Doton: Keima [Earth Release: Knight]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger
Chakra Nature(s): Doton
Range: Each Knight is 5ft tall and 7ft long.
Description: After performing the necessary hand seals, the user can summon up to two earthly based horses, They are roughly 5ft tall and 7ft long. Unlike their previous incarnations, their feet are not morphed into the ground. Their legs are made in a way that prevents them from running, however, they can jump incredibly high (approx. 500ft). Once they do this, they will curl up into a boulder and drop down at incredible speeds to land on the opponent. Each one is incredibly sturdy and can survive being dropped from 500ft without breaking or cracking and can withstand an equal amount of force. However, if they are knocked over they will be unable to get back up without aid. Like any earth-based technique, lightning will cause it to crumble easily. Like the user's other kings castle based jutsu the user can add up to 4 explosive tags in each knight if he wants to.
Disadvantages: If they get knocked over they cannot get back up without aid and lightning based attacks.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name:Doton: Ginshō [Earth Release: Silver]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger
Chakra Nature(s): Doton
Range: Each orge is 10 ft tall.
Description: After performing the necessary hand seals, the user can summon up to two earthly based ogres, They are roughly 10ft tall and wear a horned helmet. Unlike their previous incarnations, their feet are not morphed into the ground. They move by sliding into the ground and then leaping above the ground to attack their opponent before dropping back into the ground (like how dolphins hop up and forward and back into the water). They attack with either their arms or whole bodies. They are very sturdy and can survive having 1 ton of weight put onto them, but they are slow moving and so cannot cross much distance quickly. Like any earth-based technique, lightning will cause it to crumble easily. Like the users, other kings castle techniques the user can hide up to 4 explosive tags into the orges each.
Disadvantages: Slow moving and lightning based attacks.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name: Doton: Kinshō [Earth Release: Gold]
Rank: B
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
Chakra Nature(s): Doton
Range: Each Orge is 10ft tall.
Description: After performing the necessary hand seals, the user can summon up to two earthly based ogres, They are roughly 10ft tall and wear a feathered helmet. Unlike their previous incarnations, their feet are not morphed into the ground. They move by sliding into the ground and then leaping above the ground to attack their opponent before dropping back into the ground (like how dolphins hop up and forward and back into the water). They attack using hardened earth axes. Unlike the silver version, these are much lighter and they are much more fragile so can break with a strong enough punch capable of punching through a wall of concrete. However, they are fast and can move as fast as a running horse. Like any earth-based technique, lightning will cause it to crumble easily. Upto 5 explosive tags can be hidden in these earth-based structures if the user desires.
Disadvantages: Weaker than the silver version and lightning based jutsu
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name: Doton: Kakugyō [Earth Bishop]
Rank: A
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
---> Horse
Chakra Nature(s): Doton
Range: Each bishop is 4ft tall.
Description: After performing the necessary hand seals, the user will summon three earthly based Bishops (like knight armour). The Bishop stands at about 4ft and carries two hardened earth swords. The Bishop is the fastest of all normal pieces and can bounce around the field as fast as any small projectile can be thrown. Their attacks and reflexes are just as fast, making them a deadly weapon. However, they are fragile and can be broken with a punch capable of punching through concrete. Like any earth-based technique, lightning will cause it to crumble easily.
Disadvantages: Fragile and lightning based jutsu
Requirements: Can be used on its own.
Accessible: Personal
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Name: Doton: Hisha [Earth Release: Rook]
Rank: A
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
---> Horse
Chakra Nature(s): Doton
Range: The rook is 10ft tall and 5ft wide
Description: After performing the necessary hand seals, the user will summon one earthly based heavy knight (a more fatter/bulkier knight). The Rook stands at about 10ft high and 5ft wide and carries a giant shield about the same size as it. The Rook is the slowest of all normal pieces but is it the sturdiest. It is capable of being hit by a speeding boulder without cracking, can take a tsunami head-on without falling and can take heats up to 5000 *C without melting. However, like any earth-based technique, a lightning technique will cripple its defenses fairly easily. The rook is capable of using its giant shield to attack with swinging it forwards and slamming it into the ground for large area damage.
Disadvantages:Slow moving due to its size and weak to lightning based jutsu
Requirements: Can be used on its own
Accessible: Personal
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Name: Doton: Ōshō [Earth Release: King]
Rank: S
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
---> Horse
---> Ram
Chakra Nature(s): Doton
Range: The king is 7ft tall.
Description: After performing the necessary hand seals, the user will summon one earthly based king (looks just like how you think a king would). The King stands at about 7ft tall and carries a double-edged sword and a shield. The King is medium speed and medium durability. It can take hits strong enough to shatter a boulder before cracking and it can move at an even speed (like a jog) across the battlefield. The unique thing about the King is it is made up of chakra embedded iron ores from the earth and has the ability to fuse with other pieces (one at a time). When it fuses with other pieces, it grants them a new form and more powerful abilities.
Can be used on its own as well.
Narikyō [High Lance] Lance Piece
Narima [High Knight] Knight Piece
Narigin [High Silver] Silver/Gold Piece
Ryūma [Dragon Horse]
The Bishop Piece
yūō [Dragon King] The Rook Piece
Disadvantages: Can only fuse with one other piece at a time, if it fuses with another piece it loses the last piece's ability and they don't stack.
Requirements: Can be used on its own as the King or with the Lance, Knight, Silver/Gold, The Bishop and/or The Rook Pieces one at a time.
Accessible:Personal
Name: Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox
Chakra Nature(s): Doton
Range: 0-15 meters in the range of the explosion/s depends on a number of explosive tags that are used at once.
Description:This allows the user to simultaneously infuse their earth-based techniques with one or several exploding tags discretely. Once the earth based technique is defeated, released or destroyed, the exploding note goes off, sending burning rubble in all directions. Doesn't require the explosive tags to be detonated they are preset to go off upon defeat of the earth based structure.
Disadvantages: Its causes a simple explosion with explosive tags as the medium in each of earth-based structures doesn't really require a weakness as its self explationary. Keep your distance. For max damage, the enemy has to be at close range.
Requirements: Requires the other King Castle Jutsu's for this technique to be infused into them.
Accessible: Personal
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Name: Doton: Fuhyō [Earth Release: Pawn]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox
Chakra Nature(s): Doton
Range: 2ft tall the pawns
Description: After performing the necessary hand seals, the user can summon a number of earthly based soldiers as they desire, however, no more than twenty at a time. These soldiers stand no bigger than 2ft tall. Their feet are morphed into the ground; each move moves by basically sliding across the floor. Due to their small size and low weight, they can slide expeditiously across the floor as fast as any ninja could throw a small projectile. However, they are also weak and can break apart by being hit with a single punch, or a couple of small projectile weapons. The user can hide up to three explosive tags inside them so that when they hit, they will explode.
The pawns can also attack if they get close enough to a target with there sharp pointed rock spikes for hands, like multiple stabbing effects if they get in close to an enemy.
Disadvantages: Can be easy to destroy.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal.
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Name: Doton: Kyōsha [Earth Release: Lance]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake
Chakra Nature(s): Doton
Range: The Samurai are 5ft tall and the lances are 10 ft long.
Description: After performing the necessary hand seals, the user can summon up to two earthly based samurai, They are roughly 5ft tall and their feet are morphed into the ground. Each one moves by sliding across the floor. Each one of the Lances is as fast as a kunai and each one carries a lance (ones used for jousting, approx 10ft long), however, they can only slide across the floor quickly in straight lines. When they wish to turn, they will slowly turn on the spot until they are facing their intended target before they rush again. Each one is fairly sturdy. They will not break except a strong physical strike enough to break a boulder. They can survive most liquid based attacks or heat based attacks that won't crush a boulder with incredible force or won't burn anything above 1500 *C. Like any earth-based technique, lightning will cause it to crumble easily.
Like any of the users king castle techniques explosive tags can be placed in these lances like the rest up to 4 explosive tags can be used on the lances.
Disadvantages: Lightning based attacks and can only slide across the floor in straight lines.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name: Doton: Keima [Earth Release: Knight]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger
Chakra Nature(s): Doton
Range: Each Knight is 5ft tall and 7ft long.
Description: After performing the necessary hand seals, the user can summon up to two earthly based horses, They are roughly 5ft tall and 7ft long. Unlike their previous incarnations, their feet are not morphed into the ground. Their legs are made in a way that prevents them from running, however, they can jump incredibly high (approx. 500ft). Once they do this, they will curl up into a boulder and drop down at incredible speeds to land on the opponent. Each one is incredibly sturdy and can survive being dropped from 500ft without breaking or cracking and can withstand an equal amount of force. However, if they are knocked over they will be unable to get back up without aid. Like any earth-based technique, lightning will cause it to crumble easily. Like the user's other kings castle based jutsu the user can add up to 4 explosive tags in each knight if he wants to.
Disadvantages: If they get knocked over they cannot get back up without aid and lightning based attacks.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name:Doton: Ginshō [Earth Release: Silver]
Rank: C
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger
Chakra Nature(s): Doton
Range: Each orge is 10 ft tall.
Description: After performing the necessary hand seals, the user can summon up to two earthly based ogres, They are roughly 10ft tall and wear a horned helmet. Unlike their previous incarnations, their feet are not morphed into the ground. They move by sliding into the ground and then leaping above the ground to attack their opponent before dropping back into the ground (like how dolphins hop up and forward and back into the water). They attack with either their arms or whole bodies. They are very sturdy and can survive having 1 ton of weight put onto them, but they are slow moving and so cannot cross much distance quickly. Like any earth-based technique, lightning will cause it to crumble easily. Like the users, other kings castle techniques the user can hide up to 4 explosive tags into the orges each.
Disadvantages: Slow moving and lightning based attacks.
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name: Doton: Kinshō [Earth Release: Gold]
Rank: B
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
Chakra Nature(s): Doton
Range: Each Orge is 10ft tall.
Description: After performing the necessary hand seals, the user can summon up to two earthly based ogres, They are roughly 10ft tall and wear a feathered helmet. Unlike their previous incarnations, their feet are not morphed into the ground. They move by sliding into the ground and then leaping above the ground to attack their opponent before dropping back into the ground (like how dolphins hop up and forward and back into the water). They attack using hardened earth axes. Unlike the silver version, these are much lighter and they are much more fragile so can break with a strong enough punch capable of punching through a wall of concrete. However, they are fast and can move as fast as a running horse. Like any earth-based technique, lightning will cause it to crumble easily. Upto 5 explosive tags can be hidden in these earth-based structures if the user desires.
Disadvantages: Weaker than the silver version and lightning based jutsu
Requirements: Can be used on its own or with the Doton: Kaisaku Bakuhatsu [Earth Release: Digging Explosives].
Accessible: Personal
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Name: Doton: Kakugyō [Earth Bishop]
Rank: A
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
---> Horse
Chakra Nature(s): Doton
Range: Each bishop is 4ft tall.
Description: After performing the necessary hand seals, the user will summon three earthly based Bishops (like knight armour). The Bishop stands at about 4ft and carries two hardened earth swords. The Bishop is the fastest of all normal pieces and can bounce around the field as fast as any small projectile can be thrown. Their attacks and reflexes are just as fast, making them a deadly weapon. However, they are fragile and can be broken with a punch capable of punching through concrete. Like any earth-based technique, lightning will cause it to crumble easily.
Disadvantages: Fragile and lightning based jutsu
Requirements: Can be used on its own.
Accessible: Personal
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Name: Doton: Hisha [Earth Release: Rook]
Rank: A
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
---> Horse
Chakra Nature(s): Doton
Range: The rook is 10ft tall and 5ft wide
Description: After performing the necessary hand seals, the user will summon one earthly based heavy knight (a more fatter/bulkier knight). The Rook stands at about 10ft high and 5ft wide and carries a giant shield about the same size as it. The Rook is the slowest of all normal pieces but is it the sturdiest. It is capable of being hit by a speeding boulder without cracking, can take a tsunami head-on without falling and can take heats up to 5000 *C without melting. However, like any earth-based technique, a lightning technique will cripple its defenses fairly easily. The rook is capable of using its giant shield to attack with swinging it forwards and slamming it into the ground for large area damage.
Disadvantages:Slow moving due to its size and weak to lightning based jutsu
Requirements: Can be used on its own
Accessible: Personal
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Name: Doton: Ōshō [Earth Release: King]
Rank: S
Specialty: Ninjutsu
Hand Signs: Boar ---> Ox ---> Snake ---> Tiger ---> Dragon
---> Horse
---> Ram
Chakra Nature(s): Doton
Range: The king is 7ft tall.
Description: After performing the necessary hand seals, the user will summon one earthly based king (looks just like how you think a king would). The King stands at about 7ft tall and carries a double-edged sword and a shield. The King is medium speed and medium durability. It can take hits strong enough to shatter a boulder before cracking and it can move at an even speed (like a jog) across the battlefield. The unique thing about the King is it is made up of chakra embedded iron ores from the earth and has the ability to fuse with other pieces (one at a time). When it fuses with other pieces, it grants them a new form and more powerful abilities.
Can be used on its own as well.
Narikyō [High Lance] Lance Piece
After fusing with the King, the High Lance grows iron ore chakra plates on its samurai armor, has four arms and each arm has a short sword with iron string inside of its arms. The High Lance still dashes in a forward direction, however, it can project its sword in any direction its arms are facing to latch onto a solid surface and reel itself in that way at any given moment using any of its four arms. This gives the High Lance more flexibility in where it can go, removing some of the restriction it had in its movements in its lower form. It gains a slight durability bonus from the iron ore, allowing it to withstand up to twice the amount of damage as before., however, it becomes twice as susceptible to lightning attacks.
Narima [High Knight] Knight Piece
After fusing with the King, the High Knight grows iron ore chakra plates across its back, head, and upper legs. It also grows wings with iron ore on them as well and its weight significantly lessens. The High Knight gains the ability of temporary flight by bouncing high up into the air, then using its wings to glide slowly around. It can jump up to 1000ft into the air and sustain flight for approximately 10 minutes each time. Due to its significant weight loss, it loses its power to crush opponents and its durability. However, by placing extra chakra into the High Knight, it can shoot earth senbon from its mouth as fast projectiles (approximately 100).
Narigin [High Silver] Silver/Gold Piece
After fusing with the King, the High Silver grows iron plated skin and an iron-spiked and feathered helmet. It grows four arms and becomes a bit smaller, approximately 7 ft tall. The High Silver retains abilities from both the Gold and Silver pieces without any loss. It is quick as a galloping horse when it swims through the ground and is sturdy enough to withstand attacks capable of crushing boulders before it cracks. Two of its arms have double-sided axes and the other two are empty so that it can both do blunt damage and cutting damage, but it can also grab opponents to make it harder to escape. The High Silver can move through any earth unhindered and it can even walk or run instead of swimming.
Ryūma [Dragon Horse]
The Bishop Piece
After fusing with the King, the Dragon Horse gains iron ore plated armor and an iron sword approximately 3 ft longer. Its speed is increased without a loss of durability. It in fact becomes even more durable than before. It can move at twice the speed of a typically thrown small projectile and can withstand hits enough to crush a boulder before it cracks, and can continue taking more hits until it breaks. The Dragon Horse can move anywhere like its previous form and can jump up to 100 ft in the air.
yūō [Dragon King] The Rook Piece
After fusing with the King, the Dragon King gains a full iron ore plated body and shield. It becomes even more durable than before and becomes the user's ultimate form of defense. The user can stand behind the dragon and be protected from attack without worry. It can be crushed by a boulder heavy enough to smash a village and come out cracked, it can be crushed by a tsunami and take no damage and it can take heats as hot as the hottest fire. Despite its increase in power, it loses no speed from before, in fact it can even move faster than before. It can now move as fast as a galloping horse. If by some means it does become damaged, the user can put forth chakra into it to repair it. Just like any other earth-based jutsu, a concentrated lightning attack can cripple its defenses. This is the users principle of all his Kings castle techniques but it can be highly chakra taxing in prolonged periods of time.
Disadvantages: Can only fuse with one other piece at a time, if it fuses with another piece it loses the last piece's ability and they don't stack.
Requirements: Can be used on its own as the King or with the Lance, Knight, Silver/Gold, The Bishop and/or The Rook Pieces one at a time.
Accessible:Personal